#ifndef ADUSTARTSCENE_H_
#define ADUSTARTSCENE_H_

#include "cocos2d.h"

using namespace cocos2d;

class ADUStartLayer: public CCLayer {

public:

	virtual bool init();

	static CCScene* scene();

	// functions for click event handling
	void onNewGameMenuItemClick(CCObject* pSender);
	void onSettingMenuItemClick(CCObject* pSender);
	void onHighScoreMenuItemClick(CCObject* pSender);
	void onQuitMenuItemClick(CCObject* pSender);

	CREATE_FUNC(ADUStartLayer)
	;
};

#endif /* ADUSTARTSCENE_H_ */
